The new twelve domains map has arrived. We at Major Command are starting off 2012 in style with our gorgeous new map designed and executed by our Studio chief himself, Shepherd.
Isn’t it pretty…
Now the twelve domains map is quite different than other maps so you should understand how it works before you jump right in. In this video, Shepherd fills you in on the mechanics and how to use those dreadful dragons.
There is more info on its wiki page and also a thread in the forums. So let us know your thoughts on our first conquest map. Enjoy!
Last month Major Command Risk game has been just released out online. Since opening our door, active users count has grown some 400% and over. Our staff and volunteers count has grown … well, not much at all. That’s why we are calling for volunteers to step and help us to improve the most reliable strategy gaming site on the web. Please, if you are up for the task then let us know. Here are the current available positions:
Dispatcher
An important position to the community of Major Command, as a dispatcher you will be in charge of maintaining the queue and dispatch system. You need to have your ear to the ground and be able to highlight events, threads, and other ongoings that the Major Command public may be hungry for. You will also have to craft appealing dispatch images so some photoshop or image editing skills are desired. We are looking for one single person for this position and you would be entitled to Commander Class for as long as you serve as Dispatcher. Please contact Badorties if you are interested.
Ambassadors
We need able bodies to join the Embassy and be the friendly face for new recruits and the curious public. Your duties will be to respond to public and private requests for information as well as organize and assist public events, such as Survivor games and other activities in the forum and around the site. You will be on the front lines in the battle for morale! Membership entitles you to free Commander class as long as you actively serve the Embassy. Contact Badorties if you are interested.
Tournament Organizers
Be part of the small but growing tournament system here at Major Command. We need honorable men and women to create and run tournaments using our own tourney system. You will also be providing feedback and suggestions on the future of the tournament system. Tournaments are going to be a big part of Major Command’s future, especially when you can win real money, so we need creative and eager Tournament Organizers today! Please contact Incandenza if you are interested.
The Wiki Bar
Join us jaded and oft-drunken writers in filling out and crafting the home of Major Command Risk. The wiki is an important resource here and we need those skilled with the pen and mind to bring it to its full potential. You will be responsible for creating and maintaining content in the wiki. If you have a desire to record the life of Major Command, please contact KungFuDuet.
Thank you to all your volunteer work and for making Major Command the best place to play Risk online free.
Here’re the new Risk game updates. This video sums it up …
So our latest Risk game updates contained a bunch of new features, but there are a couple big ones that are worth more ink.
We noticed that while we get a steady stream of new users to Major Command Risk, many didn’t stick around. After some analysis, we found that there were three main factors. 1, Expectations were not set properly. 2, Users didn’t know what it was their turn for RT games. And 3, users would get into games with complex settings and get slaughtered.
So for the first issue, we revamped the new user entry process, provided some helpful videos, and also made sure there were ample places where information could be found.
For the second issue, we have a turn notified that will slide out when it is your turn and you are on the site. Meaning you can join an RT game, go to the forums and this little slidey thing will let you know what its time to get your boots on. It’s not perfect and still in stages of development, but should be a vast improvement. The turns indicator in your dog tag is also real time, meaning you don’t have to refresh the page to update it. We’ve also added a few lines of text in key places to let new users know what’s going on with RT games.
For the third issue, we created theme games. These are games that appear at the top of game results. They might say “New Players Welcome“. They are permanent games and when filled, will automatically respawn to be filled again. They use beginner settings that new players can get their feet wet in. If you are a vet and join of these, be friendly and honorable. In the future we will create theme games for new maps or other settings we want to feature, so keep a lookout.
There are lots of other small tweaks to the system, but those are the major Risk game updates concerning new players.
One final note, all users who were free strategists during beta will be reverted back to grunt in the next 48 hours. We got to pay those hosting bills and hope you continue on with us. The near future is brimming with new maps and features and you certainly want to have some room in your game clip.
Great news to risk game players! You can now play Risk free at Major Command ‘s website. As of now, the training wheels have come off this ol’ vessel of ass-kicking Risk strategic gaming. Not quite out of beta yet. We are RC1, which is the Release Candidate 1. If all goes well, we will be 1.0 in two weeks and celebrate with a big party and some fresh new maps.
Regardless of RC1 or 1.0, the Major Command you are on now is for all intents and purposes, life and in the wild. The user caps are off, so we will no longer be limited to 1,000 active users. Feel free to spread the good word or invite your friends. Expect to see a lot of new faces around as well. There will be more noobs than ever, so play Risk free, be nice, be friendly, and try not to crush their spirits until at least round 3.
With RC1 comes a bunch of new features as well as the payment system which will allow you to access many of those features. We think it’s fair and one hell of a good value. Given that many of you have been upgraded to a strategist for free during the beta, this is how it all shakes out.
If you are currently a grunt, then you will need to upgrade to Strategist or Commander class to access those features.
If you are currently Strategist (during beta), then you will be given two weeks more of Strategist class privileges before being demoted to grunt. Of course is you upgrade to Commander during that period you are all set.
So Just to refresh, this is how the user classes go.
Grunt – Free
Limited to four active games.
CANNOT start real time games (but can join them).
CANNOT play risk free more than one real time per 24 hours.
CANNOT join official tournaments.
Strategist – $10 for 6 months
Silver Rank Icons
Unlimited games (casual and real time)
Can start real time games
Can join official tournaments
Commander – $20 for 6 months
Gold rank icons
Unlimited games (casual and real time)
Can start real time games
Can join official tournaments
Can start Fixed Force games
Can start 24 players games
Can display 36 friends on their user page
Can use site-wide skins
Can customize their Frontline
Can use a full-size user picture
Can play Campaign mode (still in development)
Can save game settings (still in development)
All new features will go to Commanders first
You can now upgrade!
If you’re interested to upgrade your Risk game user status, you could do now. Also worth noting that the payment system is just part of this major release. The list of everything in this release is long and you can find it here (shortly).
213 fixed bug where it allows user to create games with invalid settings
214 fixed bug where recon tab shows backward status for teammate elimination
215 fixed Bug: can’t edit regions in map admin on dev
216 fixed bug: discharging someone from a clan doesn’t work
217 added ability to move call up reserves box
218 fixed bug: Forum bug: people unable to access clan forums
219 fixed bug: can’t type in user reg field in certain browsers
220 Reduced minimum troop count on clans to 4
221 fixed bug: Mercenary victory screen sucks
222 fixed bug: team mercenary games were not working right
223 fixed bug: game screen doesn’t update with troops if on when game starts
224 fixed bug: long usernames had their profile links messed up in certain places due to truncations
225 fixed bug: Changing color works and persists, but menu doesn’t update
226 fixed bug: Longest losing streak is lying
227 fixed bug: Diplomacy log typo / lie (wrong risk player listed for invalidated truces)
228 Added drop button to tournaments
229 made it so charts only show active risk players
230 Reduce number of people on cdo chart (only show top n)
231 added fixed force
232 Implemented honor score
233 Added recon tab to games page
234 added diplomacy score on Diplo tab
235 added tour of duty ribbons
236 fixed bug: Cant use 800px map background
237 fixed bug: broken truces don’t show right away
238 fixed bug: Email notifications were not being sent
239 fixed bug: tourney round was not incrementing
240 fixed bug: games didn’t load in ff4
241 fixed bug: Victory screen shows up on loser screens if on game time of end
242 fixed bug: bombard a neutral causes troop container to disappear
243 fixed bug: shouldn’t get to keep non-deployed troops
246 made it so clan members not seen as members until they accept invite
247 fixed bug: missed troops not showing up on intel tab
248 made it so popup reserve dialog for mid-turn cash
249 fixed bug: Deployment phase is being skipped in certain scenarios
250 fixed bug: Troop containers don’t show upon load for certain users
251 Allow users to subscribe to diff classes
252 fixed bug where risk players either could not, or had trouble, cashing mid-turn (usually on multiple cashes)
253 fixed bug where you could not deploy deferred troops on teammates regions
254 fixed bugs in frontline editor
255 fixed a bug where deleting a private message with the little “x” button didn’t work
256 made it more intuitive to find sent messages in the message center
257 added ability to delete sent messages in message center
258 added ambassadors tab to admin (not tested or fully working)
259 added frontline theme management to admin (not complete)
260 added ability for users to lookup development cases and their statuses at https://www.majorcommand.com/Help/CaseLookup.php (must know the case#)
261 removed limit on number of active users allowed
262 added gold and onyx rank insignias
263 fixed new map rules for nukes and Africa
264 Fixed bug in recon tab where it would log information about a tournament and refer to it as a game (with an invalid link)
265 fixed bug in recon tab where a users place would show in the form of an ordinal suffix but without the ordinal itself (example: “you came in the place)
266 fixed bug where atomic game and tournament link generation would usually create a bad link or no link at all
267 fixed several javascript exceptions and warnings
268 fixed several flash game client exceptions and warnings
269 recompiled flash game client against latest Adobe API’s
270 added 24 risk player games
271 added 36 person friend list
Oh and I have given a huge Major Command secret handshake of thanks to all the beta tester, bug reporters, map screeners, dev comers, and everyone else who helped out to make this beta a big success!
Fixed Force is a Risk game setting that removes chance from the attacking phase. Are you tired of getting killed by horrible luck? Can’t stand the cold rolls? Then Fixed Force Risk game setting is for you. So I am quite excited to announce that Fixed Force is now being tested on DevCom.
There are three rules.
Attacks are 1 for 1. Both the attack and defender lose 1 troop per attack.
You need 3 troops to make an attack.
A 1 provides no defense. The attacker can defeat a 1 without losing a troop.
We are looking for committed people to put this feature through its paces by playing fixed force Risk game settings on the DevCom server. To sign up, go to the DevCom clan and just send the admin a note.
To get a better sense of what this is all about, watch this totally awesome first episode of the Major Command Risk Special Ops podcast!
Remember guys. Fixed Force is a Risk game setting that removes chance from the attacking phase. If you’re tired of getting killed easy and can’t stand the cold rolls, then Fixed Force Risk game setting is right for you. From this moment on the Fixed Force setting is available for testing on DevCom.