Major Command and Lulzim present BARBAROSSA!

New Game Map – Barbarossa

We here at Major Command, (The best online Risk game website ever!) we were very excited and surprised when a long time player, Lulzim, contacted us with an idea for a new map. Actually, it was more than just an idea, he had practically finished it! – And within the course of a few weeks, we had the map uploaded, and ready to test with our Play Testers! If all goes well, we will have this map available to all our players within a couple weeks.

Meanwhile, please read more and welcome the newest addition to our map family – Barbarossa!

Operation Barbarossa

This map is beautifully designed and has a style reminiscent of the classic Risk board game map. Barbarossa utilizes all the fun features that make online Risk a fun game to play.

Operation Barbarossa Board Game Map
Operation Barbarossa Risk Game Map

Barbarossa features several small quick Commands that will keep the game fast and tight. It will be a challenge for even the most experienced players for a long time to come!

Some features include:

  • Auto Deploys
  • 1-Way Attacks
  • Bombardments
  • Small Quick Commands
  • and Ships


And We Have New Medals!

And what is even more exciting, are these amazing new medals Lulzim designed for this great Risk game map!


Soon you will be able to take the challenge to be the first player to capture these great medals and be victorious in Operation Barbarossa!

Don’t forget to give a big shout out to a Lulzim for all his hard work in creating this newest online Risk game map!


Making of Barbarossa Medals
Making of Barbarossa Medals

Have fun everyone!


The Mexican-American War Map is Here!

Mexican-American War Map

The New Manifest Destiny Series

Major Command is proud to introduce the first Map in the newest Manifest Destiny Series. The Mexican-American War Map of 1846-1848. It is a well-balanced map with some great features that will keep you challenged for a long time to come!

The map includes a US Navy vessel that has a two-way connection with Louisiana, but only allows to risk a one-way attack on Vera Cruz. You can move troops over to Vera Cruz only once after an attack, and then the troops are on their own. There’s no reinforcement, and there’s no going back! The new Mexican American War Map is great.

And of course, we have Medals!

Mex Bronze Mexican-American War medalMex Silver Mexican-American War medalMex Gold Mexican-American War medalMex Onyx Mexican-American War medal

The Image on the medallion is that of the Niños Heroes monument to this war in Chapultepec Park Mexico (image below).

Chapultepec park monument Mexican-American War

Now go and play some strategy games using the new Mexican-American War Map of Risk! As always, we want to say a huge thanks to our talented Map Maker Shepherd!

Three New Maps to Conquer

Maps to Conquer

We are blowing out the cartographic pipe here with three awesome new Maps to Conquer.  They are each very different and will require some keen strategy to master.

I’ll Shepherd, our Carto-General gives you the run down.

Conflict Africa Map

Shepherd: For starters, RjBeals has created Conflict: Africa. It’s a continent map, but with a unique twist and a nod to recent history; the map features eight Conflict Zones that reflect civil wars and strife over the past four decades. Entering the regions of conflict comes with a price, and you need to weigh the risks and rewards in your quest to unite and bring peace to Africa.


Africa Maps to Conquer Risk game


This month we also introduce the first map developed in our Map Studios, The Philippines. KungFuDuet launched the idea for this map back in January and saw the process through rigorous discussion and debate. Once we were satisfied that the map idea was worthy of play, Widowmakers stepped in and turned it into a fine piece of art. Winning on this map will require controlling both land and sea, as you hop from island to island while keeping a watchful eye on the navies lurking off shore.

The Philippines Map

Philippines Maps to Conquer Risk game


Finally, this month we offer up our first of what we hope will be many Bonus Maps, available exclusively to Strategist and Commander class users. Duck and Cover may look familiar to some, as it recalls an era when an atomic blast was something that could be survived by watching a short instructional film about hiding under a desk. It’s a small map for a time when it was a small world after all, and superpowers were poised to lob bombs at each other from afar.

Duck and Cover Map

Maps to Conquer Risk game


If you want to hop right into a game on these maps, click here. Or start one yourself with your own settings.

Remember to read that brief tab!  Good luck out there!

Risk Game Nuke Map adjustment

Risk Game Nuke map update

When we launched the Major Command Risk game nuke map a few months ago, it quickly became one of the most popular maps on the site, to the tune of over five hundred games played since its debut. However, after feedback from users, we’ve come to realize that the map lends itself a bit too well toward stalemate in two-player games. Specifically, the Spy regions are a bit overpowered, which can drag games out preposterously as the chances for the Spy to take out either the President/Premier or Target regions, thus preventing a nuclear launch, grew to well north of 90%. See


The creators of the map have spent some time discussing potential fixes, and we think we have the overpowered Spy problem sorted out. Thus, we are rolling out a slightly altered version of the map which will replace the current map.

NUKES! will play virtually the same, with the following slight gameplay alterations:

  1. Each country, instead of having two Spy regions, now has one Spy Agency region and one Military Intel region.
  2. Spy Agency regions, represented by the GUN symbol, can bombard opposing “people”, the President/Premier and Research Centers
  3. Military Intel regions, represented by the EYE symbol, can bombard opposing “tech/equipment”, Targets and Satellites.

By splitting up the power of the Spy regions, the map now requires players to properly counter their opponent’s moves on the other side of the map, rather than just parking a giant stack in one Spy region and dragging the game into the stalemate. Also, once the Fog of War setting is implemented, players will be able to bombard their opponent’s Satellite, rendering their opponent blind.

This change will go into effect on 3/24, giving people ample time to prepare for the changeover. This should have a minimal effect on active games, and by simply altering the existing map we are preserving everyone’s Unique Defeated Opponents.

We firmly believe that this small changes will virtually eliminate the stalemate issue in two-player games. As always, we welcome feedback from everyone on Major Command Risk. We understand if people preferred the old version of the map, but rest assured we’re only making this change after around two months of discussion, both privately and publicly.


Badorties and the MC Cartoteam.

Updated Images


New Map: The Twelve Domains map

The Twelve Domains map

The new twelve domains map has arrived. We at Major Command are starting off 2012 in style with our gorgeous new map designed and executed by our Studio chief himself, Shepherd.

Isn’t it pretty…

The Twelve Domains Risk Game Map


Now the twelve domains map is quite different than other maps so you should understand how it works before you jump right in. In this video, Shepherd fills you in on the mechanics and how to use those dreadful dragons.

There is more info on its wiki page and also a thread in the forums.  So let us know your thoughts on our first conquest map.  Enjoy!