The Twelve Domains map
The new twelve domains map has arrived. We at Major Command are starting off 2012 in style with our gorgeous new map designed and executed by our Studio chief himself, Shepherd.
Isn’t it pretty…
Now the twelve domains map is quite different than other maps so you should understand how it works before you jump right in. In this video, Shepherd fills you in on the mechanics and how to use those dreadful dragons.
There is more info on its wiki page and also a thread in the forums. So let us know your thoughts on our first conquest map. Enjoy!
9 thoughts on “New Map: The Twelve Domains map”
Wow, really nice.
Thx for this map.
no it sucks. One tower cant have so much power
Excited to try this out!
Is the lack of “anywhere” reinforcement intentional? If so then why not disallow flat rate reserves on nukes instead of changing the map.
I didnt realise we were getting different game play as well as new maps.
I have been looking forward to new maps for ages just didnt know the game style was changing with it.
I know you been working really hard and well done it is a great map honest… but can we have a few new maps with the CURRENT/ORIGINAL style of game play please
King regards. Stone
Stone, we have some of those coming up too!
damm i come back what i have write here up,
Its a good nice map afer knowing what they all can do. This map is nice if you play with poeple who knows it to.
so far I like it. we’ll see how it pans out at the end. Looks great, well done.
Great new way to play – very nice 🙂