Risk on Steam

Risk on Steam vs Classic Risk

Review by Nikola Brankovic
(Independent Game Reviewer)

risk on steam map

Risk on Steam by PopCap Studios was a game that I was very excited to have the chance to review. Risk is an ultra-popular board game which was with us since the late 1950’s, so I was really looking forward to a modern PC iteration of it. After all, there are so many ways this grand conquest strategy game can be made awesome on the PC, and I really need the break from complex 4x (eXplore, eXpand, eXploit and eXterminate) games and enjoy just the most important aspect of the strategy games in its pure form – enemy extermination.

Pop Cap Risk Game

risk on steam set up options

I had reasonable hopes for this game when I saw that it was developed under the tutelage of PopCap Studios, which already has well-accepted games in their portfolio. However, after a few hours with Risk on Steam, I was left disappointed, as this game has too many flaws to ignore, they affect every aspect of the game and ruin any potential fun you might have with it.

Let’s start with the most glaring flaw first. The original Risk is more than just a board game, it’s a social experience as well, with players trying to outsmart each other. A part of this feeling is lost with all multiplayer games, as the communication is limited to audio cues at the best of times, but Risk lacks not only voice chat to accompany the strategy going on, it also lacks the most basic multiplayer matchmaking system. The game was originally released without the multiplayer at all, allowing only single-player matches against the (lacking) AI, but the multiplayer was added on later to remedy this. However, the only players you can play against are the ones you call into your matches directly, the game doesn’t have a lobby system or a server list that would allow you to quickly match up against strangers who also feel like playing Risk online.

But I’m getting ahead of myself. Let’s take it from the top. The first shock for me came when I run the game initially and discovered that it doesn’t support 16:9 screens properly, as it runs at 4:3. This is really out of the question for a game in this decade and scores some major negative points with me.

The starting game menu lets you set up a match immediately, having you select the color of your side, and allowing you to implement any additional rules if you want. The standard setup uses classic rules. Thankfully, the initial board setup can be done automatically, you don’t have to manually place figures on the territories assigned to you.

The Maps

risk on steam

The map and the figures were the next shocks. I was hoping for a well-designed and thought out map with interesting models for the figures, or options to change how they look (national armies, fantasy armies – implementing additional skins shouldn’t be too complex of a task), but all I got to look at where low-resolution single-color models which barely had drop shadow, let alone any advanced graphical effects. If this was a board game instead of a PC game, the figurines would have been made of clay that was colored with water colors.

Now, do you remember one of the basic features that make strategy games playable and has been in all games for the last 20+ years? The save feature? Well, this game has limited game save feature – you can save the state of your current match and you can restore it, but if you want to, let’s say, save the current game against an AI you’re playing and go play a match with a friend, you’re going to lose all of your progress against the AI – the game can’t deal with two saved states at the same time.


Risk on Steam

I try to say something nice about everybody, but I really had to rake my brain to say something nice about Risk on Steam. Here goes – the very low graphical fidelity of the game makes it run very smoothly on laptop machines, even the ones that are a few years too old for gaming. Other than that, there are very few positive sides to this game, it doesn’t look pretty, it doesn’t have a compelling gameplay mechanic for a PC game and the price is ridiculous for a game of this quality. To finish things off, it seems that the game is (or at least was, before getting patched) extremely buggy, the steam forums have plenty of threads reporting how the game crashed for no apparent reason.

To conclude things – this is not much of a game, more like a game project that was started but was never successfully finished. Which is a real shame, since there were no interesting Risk games on PC since Risk: Factions.

Risk Factions – Video Game

Risk Factions

Review by Sonny Go
(Independent Game Reviewer)


Risk Factions – Now we are all familiar with playing Risk online using a computer, but if you ever do see a video game console version of a board game, it’s usually in a way that doesn’t account for bridging the gap between the mechanical differences between the two media, and how it accounts for multiplayer gameplay. Translating a video game into a tabletop game is something that tends to happen from time to time, with various tabletop versions of popular video games coming out seemingly in droves, but this is the other way around.

From role-playing games to strategy games and so on, there seems to be a collection of crossovers that flood the tabletop games market quite a bit. However, when it comes to the other way around, there doesn’t seem to be enough out there to really be substantial. But with Risk: Factions, much of that has been ironed out and more, making Risk reach an even bigger audience.




Risk Factions is a translation of the classic Risk board game into video game console format, namely the Xbox Live Arcade service which was discontinued in 2014, and the PlayStation 3’s Network. It was also a reinterpretation to make it friendlier to a wider demographic. Unlike the classic Risk video game, the presentation isn’t as dry and there’s actually much to dig into other than the usual elements in classic Risk. There have been a few other Risk video games out there, but this one some attention for being different from the rest.

Being able to play Risk online with other players is what gives Risk Factions a big advantage over the classic Risk video game. You get to hone your strategic sense against other human players who are playing from other parts of the world with little to no worry about lag. You need not wait for friends to come over in order to play a game of Risk anymore, although this does have its vast differences from the classic Risk board game and it is not as versatile as playing Risk online at a proper gaming website like MajorCommand.com.

Gameplay and Rules


There are different single players modes like skirmish battles against computer opponents and a campaign for players to progress through, although the latter isn’t long enough to be really substantial. On the other hand, it may be enough for players to get into the stuff that makes this particular Risk game unique from the others, from its unique setting and cartoon art style to the different factions that comprise its backstory and gameplay.

Instead of the same units for all players like with most other Risk games, Risk Factions stays true to its name and gives players different factions that both look and play differently, giving this game a surprising bit of depth. You also get other nice things in the overall presentation that a video game can have over a board game like nice background music and voices for the different characters in the game, which adds to the experience here.

Each game has three main objectives that must be achieved in order to get a lot closer to victory because only having to take control of everything can be rather bland and every other Risk game already has that. There are various other Risk games out there with their own objective-based gameplay as well, so this is nothing new.

The Factions


There are four factions to choose from—Humans, Cats, Robots, Zombies, and Yeti. There’s a leader for each whose personality and unique abilities dictate the theme and capabilities of their respective factions.

The Humans have General William P. “Fatty” McGutterpants, a military type that likes to shout orders and stick his chin up at every chance he gets. The Cats have Generalissimo Meow, a communist leader with a penchant for revolutions and a hatred for General Fatty’s dog.

The Robots have Commandant SixFour, an artificial intelligence that’s like a science fiction nightmare due to its inability to tell ally from enemy. The Zombies have Colonel Clause “Stiffy” Von Stauffenberg, who is a result of Commandant SixFour’s weapon experiments gone wrong and looks like someone General Fatty would love to bomb out of the water.

The Yeti have the noble savage that is His Excellency Gary, who is like a monster version of the Dalai Lama that seeks to be neutral by fighting everyone else until they all give up and make peace, which may not be the best plan out there.

All these factions have their distinct strengths and weaknesses, and figuring out what strategies and play styles work for them makes up most of the fun in Risk Factions. If you have friends to play it with you, the better it becomes as you try to outdo each other with your chosen factions.



This isn’t one of those decisions that become a source of regret for both the designer and the players as Risk Factions is indeed a good addition to the Risk library. It plays well enough and helps introduce a whole new audience to the tabletop gaming wonder that is Risk. It doesn’t have the variety of playing an online Risk game, but overall, this is a decent addition to any gaming console collection.