Risk Game Nuke map update
When we launched the Major Command Risk game nuke map a few months ago, it quickly became one of the most popular maps on the site, to the tune of over five hundred games played since its debut. However, after feedback from users, we’ve come to realize that the map lends itself a bit too well toward stalemate in two-player games. Specifically, the Spy regions are a bit overpowered, which can drag games out preposterously as the chances for the Spy to take out either the President/Premier or Target regions, thus preventing a nuclear launch, grew to well north of 90%. See www.majorcommand.com/wiki/Nukes.
The creators of the map have spent some time discussing potential fixes, and we think we have the overpowered Spy problem sorted out. Thus, we are rolling out a slightly altered version of the map which will replace the current map.
NUKES! will play virtually the same, with the following slight gameplay alterations:
- Each country, instead of having two Spy regions, now has one Spy Agency region and one Military Intel region.
- Spy Agency regions, represented by the GUN symbol, can bombard opposing “people”, the President/Premier and Research Centers
- Military Intel regions, represented by the EYE symbol, can bombard opposing “tech/equipment”, Targets and Satellites.
By splitting up the power of the Spy regions, the map now requires players to properly counter their opponent’s moves on the other side of the map, rather than just parking a giant stack in one Spy region and dragging the game into the stalemate. Also, once the Fog of War setting is implemented, players will be able to bombard their opponent’s Satellite, rendering their opponent blind.
This change will go into effect on 3/24, giving people ample time to prepare for the changeover. This should have a minimal effect on active games, and by simply altering the existing map we are preserving everyone’s Unique Defeated Opponents.
We firmly believe that this small changes will virtually eliminate the stalemate issue in two-player games. As always, we welcome feedback from everyone on Major Command Risk. We understand if people preferred the old version of the map, but rest assured we’re only making this change after around two months of discussion, both privately and publicly.
Badorties and the MC Cartoteam.
3 thoughts on “Risk Game Nuke Map adjustment”
Thanks for always staying on top of things guys! Do you think you can make an adjustment that helps me win a game on this map? JK, Keep up the awesome work.
duck and cover reminds me of
by conquer club