Important GMail Spam Filtering

GMail Spam Filtering Settings

Gmail spam filtering recommendations to all players. It’s some to our attention that GMail is occasionally sending Major Command turn notifications to the spam box.  This is likely due to users who do not know how to change their notification settings, and thus click the “spam” button.

If you want to change your Gmail spam filtering settings you can do so in the settings section.

It looks like this.

GMail Spam Filtering Settings

However, GMail users, we need your help to convince Google that Major Command is not spam.  The best way to do this is to create a filter in gmail and mark it “never send to spam”

To create a filter go here.

Click the create filter link, down at the bottom.

Enter like so.

GMail Spam Filtering Settings

Click create filter with this search^

Then on the next screen, tick “never send to spam” and also “apply to matching conversations” Like so.

GMail Spam Filtering Settings

Then click Create Filter and you are done.

If you feel there is too much Major Command mail in your box, its best to create a filter like this.

Create another filter for and tick “skip the inbox” and also “apply the label” and use a label like @MajCom Turns.  like so.

GMail Spam Filtering Settings

You will likely need to create a new label.  This keeps your turn notifications out of your inbox, but keeps a counter on the left side bar.

Hope this helps and let us know if you are having an email issues.

Thank you!

Major Command Risk Open to Public – Play Risk Free

Play Risk Free at Major Command

Great news to risk game players! You can now play Risk free at Major Command ‘s website. As of now, the training wheels have come off this ol’ vessel of ass-kicking Risk strategic gaming. Not quite out of beta yet.  We are RC1, which is the Release Candidate 1.  If all goes well, we will be 1.0 in two weeks and celebrate with a big party and some fresh new maps.Play risk free

Regardless of RC1 or 1.0, the Major Command you are on now is for all intents and purposes, life and in the wild. The user caps are off, so we will no longer be limited to 1,000 active users.  Feel free to spread the good word or invite your friends.  Expect to see a lot of new faces around as well.  There will be more noobs than ever, so play Risk free, be nice, be friendly, and try not to crush their spirits until at least round 3.

With RC1 comes a bunch of new features as well as the payment system which will allow you to access many of those features.  We think it’s fair and one hell of a good value.  Given that many of you have been upgraded to a strategist for free during the beta, this is how it all shakes out.

  • If you are currently a grunt, then you will need to upgrade to Strategist  or Commander class to access those features.
  • If you are currently Strategist (during beta), then you will be given two weeks more of Strategist class privileges before being demoted to grunt.  Of course is you upgrade to Commander during that period you are all set.

So Just to refresh, this is how the user classes go.

  • Grunt – Free
    • Limited to four active games.
    • CANNOT start real time games (but can join them).
    • CANNOT play risk free more than one real time per 24 hours.
    • CANNOT join official tournaments.
  • Strategist – $10 for 6 months
    • Silver Rank Icons
    • Unlimited games (casual and real time)
    • Can start real time games
    • Can join official tournaments
  • Commander – $20 for 6 months
    • Gold rank icons
    • Unlimited games (casual and real time)
    • Can start real time games
    • Can join official tournaments
    • Can start Fixed Force games
    • Can start 24 players games
    • Can display 36 friends on their user page
    • Can use site-wide skins
    • Can customize their Frontline
    • Can use a full-size user picture
    • Can play Campaign mode (still in development)
    • Can save game settings (still in development)
    • All new features will go to Commanders first

You can now upgrade!

If you’re interested to upgrade your Risk game user status, you could do now. Also worth noting that the payment system is just part of this major release.  The list of everything in this release is long and you can find it here (shortly).

  • 213 fixed bug where it allows user to create games with invalid settings
  • 214 fixed bug where recon tab shows backward status for teammate elimination
  • 215 fixed Bug: can’t edit regions in map admin on dev
  • 216 fixed bug: discharging someone from a clan doesn’t work
  • 217 added ability to move call up reserves box
  • 218 fixed bug: Forum bug: people unable to access clan forums
  • 219 fixed bug: can’t type in user reg field in certain browsers
  • 220 Reduced minimum troop count on clans to 4
  • 221 fixed bug: Mercenary victory screen sucks
  • 222 fixed bug: team mercenary games were not working right
  • 223 fixed bug: game screen doesn’t update with troops if on when game starts
  • 224 fixed bug: long usernames had their profile links messed up in certain places due to truncations
  • 225 fixed bug: Changing color works and persists, but menu doesn’t update
  • 226 fixed bug: Longest losing streak is lying
  • 227 fixed bug: Diplomacy log typo / lie (wrong risk player listed for invalidated truces)
  • 228 Added drop button to tournaments
  • 229 made it so charts only show active risk players
  • 230 Reduce number of people on cdo chart (only show top n)
  • 231 added fixed force
  • 232 Implemented honor score
  • 233 Added recon tab to games page
  • 234 added diplomacy score on Diplo tab
  • 235 added tour of duty ribbons
  • 236 fixed bug: Cant use 800px map background
  • 237 fixed bug: broken truces don’t show right away
  • 238 fixed bug: Email notifications were not being sent
  • 239 fixed bug: tourney round was not incrementing
  • 240 fixed bug: games didn’t load in ff4
  • 241 fixed bug: Victory screen shows up on loser screens if on game time of end
  • 242 fixed bug: bombard a neutral causes troop container to disappear
  • 243 fixed bug: shouldn’t get to keep non-deployed troops
  • 244 fixed bug: mid-turn cash shows wrong troop amount
  • 245 fixed bug: flicker at start of turn
  • 246 made it so clan members not seen as members until they accept invite
  • 247 fixed bug: missed troops not showing up on intel tab
  • 248 made it so popup reserve dialog for mid-turn cash
  • 249 fixed bug: Deployment phase is being skipped in certain scenarios
  • 250 fixed bug: Troop containers don’t show upon load for certain users
  • 251 Allow users to subscribe to diff classes
  • 252 fixed bug where risk players either could not, or had trouble, cashing mid-turn (usually on multiple cashes)
  • 253 fixed bug where you could not deploy deferred troops on teammates regions
  • 254 fixed bugs in frontline editor
  • 255 fixed a bug where deleting a private message with the little “x” button didn’t work
  • 256 made it more intuitive to find sent messages in the message center
  • 257 added ability to delete sent messages in message center
  • 258 added ambassadors tab to admin (not tested or fully working)
  • 259 added frontline theme management to admin (not complete)
  • 260 added ability for users to lookup development cases and their statuses at (must know the case#)
  • 261 removed limit on number of active users allowed
  • 262 added gold and onyx rank insignias
  • 263 fixed new map rules for nukes and Africa
  • 264 Fixed bug in recon tab where it would log information about a tournament and refer to it as a game (with an invalid link)
  • 265 fixed bug in recon tab where a users place would show in the form of an ordinal suffix but without the ordinal itself (example: “you came in the place)
  • 266 fixed bug where atomic game and tournament link generation would usually create a bad link or no link at all
  • 267 fixed several javascript exceptions and warnings
  • 268 fixed several flash game client exceptions and warnings
  • 269 recompiled flash game client against latest Adobe API’s
  • 270 added 24 risk player games
  • 271 added 36 person friend list

Oh and I have given a huge Major Command secret handshake of thanks to all the beta tester, bug reporters, map screeners, dev comers, and everyone else who helped out to make this beta a big success!

psst, we still need you guys.  So keep submitting bugs, offering suggestions, and doing the good work that you do.

Fixed Force setting is here. Testers wanted!

Fixed Force Risk Game Settings

Fixed Force is a Risk game setting that removes chance from the attacking phase. Are you tired of getting killed by horrible luck? Can’t stand the cold rolls? Then Fixed Force Risk game setting is for you. So I am quite excited to announce that Fixed Force is now being tested on DevCom.

Fixed force risk game settings

There are three rules.

  1. Attacks are 1 for 1. Both the attack and defender lose 1 troop per attack.
  2. You need 3 troops to make an attack.
  3. A 1 provides no defense. The attacker can defeat a 1 without losing a troop.


We are looking for committed people to put this feature through its paces by playing fixed force Risk game settings on the DevCom server. To sign up, go to the DevCom clan and just send the admin a note.

To get a better sense of what this is all about, watch this totally awesome first episode of the Major Command Risk Special Ops podcast!

Remember guys. Fixed Force is a Risk game setting that removes chance from the attacking phase. If you’re tired of getting killed easy and can’t stand the cold rolls, then Fixed Force Risk game setting is right for you. From this moment on the Fixed Force setting is available for testing on DevCom.

Major Command Game Turn Notifier

Firefox Game Turn Notifier

and RSS Play Risk Online

Keeping up with a lot of turns can really fill up your email inbox.  Or sometimes a turn email can get lost in the fray.

Now there are two new ways to keep on top of your turns.

RSS Feed

Every player now has their own RSS feed.  It looks like the example below:

Keep in mind that you need to replace Badorties with your own username

Then just paste that into your RSS reader and you will get something like this (google reader).

Firefox RSS Play Risk Online

You can click any of those numbers to take you to the game.

Firefox Game Turn Notifier

If you need a more immediate way to get notified for your turns, then try this Firefox extension: Major Command Game Turn Notifier

After you install it, in Firefox go to Tools >>Addons >>Extensions and click Options on the Notifier.  You can then put in your username, like so.

Major Command Game Turn Notifier

After this is done, you should see a small grey or yellow square in the bottom right of your Firefox window.

Grey means you don’t have any turns.

Game Turn Notifier

Yellow means you have a turn to take.

Game Turn Notifier settings

And clicking the icon will bring up a list of your games.

list of your games

Cool! Great work by Evan and Codanostra on these features so be sure to give them a pat on the back.

There is an official support thread here.

Map Assistants and Ambassadors Wanted

Map Assistants and Game Ambassadors

Play Risk Map Assistants Ambassadors
Map assistants are very important partners to us while creating new strategy maps for Major Command Risk online games. Gearing up for going public again, the responsibilities of CentCom are the creation of a good clip. We are looking for interested and able Risk players to report for the following positions: Map Assistants and Game Ambassadors.

The first one described here by our Major Command Studios head, Shepherd. We’re currently seeking folks with sharp eyes and impeccable taste to serve as map assistants in our Screening Room. The screening room is where our map artists craft future Major Command Risk maps, working on everything from the placement of the regions down to the width of the map’s troop containers. This is not the place for user-generated map development; that is still to come. This is a viewing room where our artists seek advice and feedback. Screening room map assistants will be expected to check in routinely (at least weekly) to look over and give feedback on new drafts. Assistants should have a solid understanding of how the game plays, and of the unique game features here at Major Command. Knowledge of Photoshop would be helpful in conversing with the artists, but is absolutely not required. Candidates should also be able to keep a secret, as some new projects we’ll want to keep under wraps until we’re ready to unveil!

If you are interesting in this, and we are looking for up to 10 folks, please send a private note to Shepherd.

Game Ambassadors

The second position is that of Risk game Ambassador.

The responsibilities will be as a go-to person for new players to ask questions of and get answers. As well as set up and play games with new players. As a game Ambassador, you will be charged with extolling and extending the good will of Major Command Risk strategies. You must know the rules of the game, the ins and outs of this site, and where to direct new players who need answers you cannot provide. We are looking for up to 3 people for this (staff) position.

If interested, please send a private note to ghost, who will be the liaison.