So You’re a Gamer?

So You’re a Gamer?

Originally published on Aug 16th 2016

If you’re reading this then you probably love the thrill of killing, maiming, beating or conquering things in your game of choice, probably against an AI game engine. Do you get tired of beating that computer opponent so easily? Well, what about playing against another human being or several at the same time? It’s so much better! I have always preferred the conquer games like Risk Online which offer head to head, real time or more casual timed turns, against real people with all their differences which no AI can imitate. Playing against live opponents gives you the chance to chat with other players in the game, especially useful when playing multi player team games (doubles, triples even 12 players versus another 12 players).

Many sites where you can Play Risk Online may offer in game chat and forums which also provides the chance to pick up good tips and strategies to make you a better player.
https://www.majorcommand.com/ is one such site of Risk Online and in my humble opinion the best out there. It offers all the above options in addition to an email function within the site. Another awesome feature is the unique Rank and Medals structure which really helps to gauge how well you’re doing against all other players within the site. If you like the idea of playing tournaments against the best players, you will not be disappointed and the rewards of winning tourneys are outstanding. By the way, did I mention that this is not your Dad’s Risk Game? This Online Risk Game offers 24 different games maps with more added all the time.


Perhaps best of all, you can play Risk Online Free immediately at no cost to you EVER. That’s right. Free forever. Of course, like most of the members, after you try it out and become hopelessly addicted (LOL) you will want to upgrade to a premium membership which offers more of the ‘bells and whistles’. Two different paid plans, $4.95US or $9.95US, offer several enhancements to the unpaid membership. Many members start with the unpaid version to give it a try and then upgrade within a week … it’s that good!
Sound like it’s for you? I have been a member since March 2016 and highly recommend it. With the free version, there is no financial commitment so its “risk free” if you will pardon the pun. So, what are you waiting for? Go ahead and give it a shot. Tell them Redstorm sent you and good hunting!

I am the game of Risk Online

10 Commandments of Risk Online

by Redstorm
(Major Command Risk Game Player and Blog Contributor)

Light from heaven

NOTE: This article is purely for fun
with no intent to offend anyone’s religion.

1. I am the game of Risk Online. You shall place no other gods before me.

Well, when you hope and pray that the dice will be good, just exactly who are you asking for help? The dice, Zeus, Mighty Mouse and even, yes, God have all passed my lips when I really need that roll. My good luck charm probably fits in this category since it hangs right above my monitor. I do sneak around and play other games now and then as well. SINNER
lightening.gif
2. You shall not make for yourself an idol.

Oops. My game avatar is so cool that I couldn’t possibly live without it. The way the jagged lightning moves sends shivers down my spine. What harm could it possibly be doing to anyone? And the background color red really stands out to intimidate all my opponents. I just can’t play Risk Online without it. SINNER

3. Do not take the name of your Risk game engine in vain.
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How in the hell are you supposed to do this? Can you even get through one game without wanting to punch your monitor or your dog? The inexplicable dice rolls, your opponents not doing what you want them to do and, of course, the #%&ing site downtime. Whew, it’s enough to make you want to wash your own mouth out with soap. SINNER

4. Remember you have a real life and keep the game in the proper perspective.

Uhhh. SINNER

5. Honor your father and mother.

Hurrah, I got one this time. I love my parents dearly. Well, not answering the phone when they call while I’m conquering the known universe doesn’t count, does it? SAINT SINNER

6. You shall not kill/murder.
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Isn’t that the bloody point of playing Risk online? I mean, geez, how can you possibly win a game if you don’t kill a few troops, right? Silly commandant for a Risk player if you ask me. SINNER

7. You shall not commit the grievous crime of cheating on your game partner.

C’mon, you know what I’m talking about here. Did you really pass all the troops you could have to your struggling partner or did you hold back some? When you discuss strategy with your partner, are you thinking of the team or yourself first? There is lots of room for guilt here. SINNER

8. You shall not steal.

Take, conquer, overthrow, overwhelm are all very translatable to the word steal, you thief. It’s one of those immutable parts of playing Risk; you have to steal others’ territories to prosper. SINNER

9. You shall not bear false witness against your neighbor.

I consider myself to be an honest and honorable player, really! Can I help it if another player takes everything I say during a game as gospel? Isn’t there some room here for a little disinformation tactic or two? SINNER

10. You shall not covet your neighbor’s territories or anything that belongs to your neighbor.

RISK Board Game Commercial Gif

Guilty as charged. When I play I want it all. No apologies were given for that. SINNER

Where do you stand?

by Redstorm

A Risk Game Player’s Mask

A Player’s Mask

by Redstorm
(Online Risk Game Player and Blog Contributor)

A players mask

Being online allows for being anonymous which just begs for the imagination to soar.  You can portray yourself as anyone or anything you wish to be.  This phenomenon is especially useful when playing games online.  Something about competing without our normal societal standards at risk seems to bring out some real definable characters.  We all wear some or all of them, even when not online, as we aspire to impress or deceive or give false praise…. whatever it may be.  While playing Risk online these are just some of the masks I’ve either used or seen being used.

The Intimidator – known as an online tough guy or just plain jerk, this person makes everyone involved just a little bit mad somehow every time you play him.  The smallest perceived offense sets him off with a barrage of insults, foul language, even meaningless threats.   His behavior always ruins the game for everyone else even if not directly involved in his tirade.  Usually known for thinking himself the best player in the game, quite often he’s the only one that doesn’t know how untrue that is.  Watch out for this yahoo if you prefer the quieter games.  The good news is that within a community of players it doesn’t take too long to figure out who likes wearing this mask.

The Ghost – This character never chats during a game not even to say hello.  Not necessarily unfriendly but uses this as a tactic to keep his cards close to his vest so as not to give away anything.  He likes to build up large stacks in out of the way places while not being overly aggressive in hopes that everyone else will ignore or even better just forget he’s in the game.  While somewhat successful, he doesn’t add anything to the game for most players who after the game tend to forget that he was in it.

The Chatterbox – Never shuts up.  He keeps a running chat going for several reasons.  Perhaps to acquire insight into other players’ intentions or maybe to spread disinformation, the chats just pour out from him.   He’s just as likely to chat about anything other than the game as well since he just can’t shut up.  Sometimes annoying, he’s more likely enjoyable to play with.  This guy is usually well liked by most especially if he loses a lot.  All that chatting can distract him and frequently does.

The Cat Burglar – Sneaky and stealthy, this guy is the one that always comes up with a way to surprise you.  He thinks his moves out way past your own attention span and then executes his plan with deadly precision.  Adept at disinformation, distraction and persuasion (the tools of his trade) quite often this guy beats you before you even see it coming.   Usually friendly, even helpful, during a game, he often reminds you of the spider waiting on the other side of the web.

by Redstorm

A Risk Game Prayer

A RISKY PRAYER

by Redstorm
(Major Command Game Player and Risk Blog Contributor)

Light from heaven

As I lay down my busy head
Perched atop my comfy bed
I think about the current game
The one that surely will give me fame
Did I make the very best play
Or was there really a better way
Ah well, I must truly dare
To offer the RISKGODS this little prayer

by Redstorm

My Longest Game of RISK.… A Short Story

My Longest Game… a short story

by Redstorm
(Major Command Risk Game Player and Blog Contributor)

 

Slow Down - Snail riding on TurtleThere are just some things in this online world of Risk players that should be avoided at all costs unless you identify strongly with turtles. Long lasting games played at a snail’s pace for a small reward is one of them. I found out this universal truth the hard way by joining a game on the wonderful 12 domains map.

Now, like every map in our little slice of digital heaven, this map contains some jewels of design that make it simple to play but not as simple to master. This diatribe isn’t about the map itself so I won’t bother to discuss some of the hidden “tricks and traps” that others are more able to elaborate on. I want to simply tell you about my longest game in my MAJCOM experience.
It’s all about the settings……

The combined effect of this particular game’s settings would have stopped most any veteran player from joining as they would already know what I was about to learn. Three players, Mercenary, escalite and NO pass settings on the 12 Domains map will make you cry. Never, never, never again, my friends.

Mercenary gold medalI like the mercenary setting mainly because you can salvage something from the game even if other forces, whether players or dice, seem to be totally against you. The setting proves that moral victories can have worth. The setting in itself wasn’t really a factor in this particular outcome as the players really didn’t have a snowball’s chance of any other outcome due to the other two settings.

I liked the escalite setting when I first started out as it seemed a way for me to “stick around” longer in games that I probably wasn’t going to win anyway and did provide more opportunity for me to watch other players’ moves, tactics etc. Again, at that time it provided “value” to me in that regard. However, as time went by I now loathe the setting as it seems designed to indeed drag out games by limiting the potential of a breakaway troop addition thereby almost begging for a game stalemate. Once again though, I must admit that so far this game still wasn’t destined for stalemate at the start until the final piece of the settings shows its unholy nature.

Troop reinforcement is such a vital part of any good campaign in our world. Even with no pass settings, troop deployment and the nature of most maps allow enough movement to conclude a game in a reasonable time. Have I mentioned this particular map is 12 Domains where a good majority of new turn troops are placed on one’s castle which, of course, is heavily protected for obvious reasons? Some of you newer players may now be going “ah, yeah”. No pass in a singles 12 domains game will almost certainly ensure a stalemate, ladies and gentlemen.

Well, I joined and the die was cast; my fate sealed. Over the next 167 days, many times able to take only one turn and noticeably aging waiting for the next, I faithfully stuck with it. Oh, the agony. Many times I thought of just going AWOL, which I have never done and will never intentionally do. Of course, the game did eventually end through this very method when both of my opponents threw in the towel presumably to save their marriages or for some other sane reason. Finally on my 497th turn in this game from hell, I was rewarded with a win and drum roll….71 points! You do the math.

by Redstorm