Upgrade, Fixes, and New Game Features

Major Command Game Upgrade

RISK Game update

It’s been a while since our last blog post, but that doesn’t mean we haven’t been working hard. There’s been new medals, new maps, and whole bunch of things that you are aware of, but there has also been progress other things that you don’t see, namely the new game engine! Marcos and Ibnu have been working hard and they have nearly completed a barebones working model of the new game. This includes a complete rewrite of the game engine from the ground up, loading of the map, starting your turn, deploying the troops, attacking a country, advancing the troops, reinforcing a country, and ending your turn. Currently we are on the reinforcement stage, ending your turn, and getting a card phase. Once this is done we can staring testing, adding some more features, and integrating the whole thing with the rest of the site.

At the same time, we’ve managed to do some more bug fixing with the current game. This is what to expect once we upgrade on Saturday. Enjoy!

Just a few things we’re implementing this time:

* NEW * Your current number of awaiting turns will now be dynamically displayed on the browser tab
* NEW * We want the ability to add new features without having to go off-line everytime, so we added some code making us one step closer to having zero downtime. NOTE: It’s not fully functional yet, so we will have to go off-line a couple more times in the future, but we’re moving closer.

* FIX * The counter for “Rounds” in a game did not advance at the beginning of a new round unless the map or screen is refreshed. This was especially detrimental in Real-Time games where players relied on it to know when treaties expired. This has now been fixed.
* FIX * During a game, the information in the “Record” tab is not updated while other players take their turn. It is only updated when you as a player take your turn, then it stops displaying new information until the page or map is reloaded. This has now been fixed.
* FIX * A possible fix to the zero troop bug has been implemented
* FIX * The plus sign “+” now appears in the game chat when typed
* FIX * Fixed the apostrophe in region names on NUKES map which were not appearing correctly under diplomacy tab

risk game rounds counter risk game records tab risk game nukes

* TWEAK * Changed the “send as comment” and “send as note” text on the player’s profile page comment box to clarify what each button does.

risk game comment section

 

!! THE GAME CLOCKS WILL CONTINUE TO RUN !!

Make sure you have completed your turn at least 1 HOUR before we go offline. Please DO NOT start any REAL-TIME GAMES before we go offline. MajorCommand will be offline for approximately 1 hour.

Major Command will be OFFLINE for some upgrades.

We will be Offline during these local times:

GMT: (LONDON) – JUNE 11 at 10:00 am
EST: (NEW YORK) – JUNE 11 at 5:00 am
PST: (SEATTLE) – JUNE 11 at 2:00 am
GMT+11: (SYDNEY) – JUNE 11 at 7:00 pm

Christmas Medals Extravaganza!

In celebration of the Holidays, we are having a Major Command Medals Extravaganza!

Christmas Medals Mini
 

We have 4 new Mercenary Medals

 

1-Mercenary-bronze2-Mercenary-silver3-Mercenary-gold4-Mercenary-onyx
Mercenary Medals will be given out for UDOs earned in a Mercenary Game. You get 1 UDO for each unique player you eliminate during the game. You DO NOT have to “win” the game to get a Mercenary UDO. You just need to eliminate another Player!

The “winner” of the game will get credit for the game win, the standard UDOs for the Game Map, and a Mercenary UDO for each Player they eliminated, which is not necessarily more than one, only for the number of Players they eliminate.

 

And 6 New Victory Medals!

 

1---I2---V3---X4---L
5---C6---D7---M
 

Victory Medals will be awarded based on the number of Games you win. 

I = 1 Game Won
V = 5 Games Won
X = 10 Games Won
L = 50 Games Won
C = 100 Games Won
D = 500 Games Won
M = 1000 Games Won

The Mexican-American War Map is Here!

Mexican-American War Map

The New Manifest Destiny Series

Major Command is proud to introduce the first Map in the newest Manifest Destiny Series. The Mexican-American War Map of 1846-1848. It is a well-balanced map with some great features that will keep you challenged for a long time to come!

The map includes a US Navy vessel that has a two-way connection with Louisiana, but only allows to risk a one-way attack on Vera Cruz. You can move troops over to Vera Cruz only once after an attack, and then the troops are on their own. There’s no reinforcement, and there’s no going back! The new Mexican American War Map is great.

And of course, we have Medals!

Mex Bronze Mexican-American War medalMex Silver Mexican-American War medalMex Gold Mexican-American War medalMex Onyx Mexican-American War medal

The Image on the medallion is that of the Niños Heroes monument to this war in Chapultepec Park Mexico (image below).

Chapultepec park monument Mexican-American War

Now go and play some strategy games using the new Mexican-American War Map of Risk! As always, we want to say a huge thanks to our talented Map Maker Shepherd!

Speed Up The Game – May Upgrade (Milestone 8)

Speed Up The Game

Speed up the game, more Assassin Medals, more Rank Medals for players who have reached Executive General or higher. From now on you would be able to play your favorite risk games at fast loading speed.
Play Risk game at higher speed

Update Summary

So anyone who was here last year is aware that this site had seen some troubled times. Most of us remember freezes, crashes, 0-troop bugs, and general unplayability. And to top it all off, we didn’t even get Medals!

Well, a lot of that is in the past now, this is not to say that things are perfect, there are still bugs, glitches, and logs, but for the most part, things are WAY better than they were and we are not constantly “rebooting the server”! – We also have medals now too! 🙂

Now the ultimate goal has always been a complete recode, but patching up the immediate problems has taken time away from reaching that goal. That is about to change. From this point forward, we will no longer focus on daily bug fixing, and we will go full speed forward with the recode. We think we have done as much as we can to make the site as “playable” as it can be under the current code structure, and now we are going to focus on making it totally awesome! No more risk of slow loading games.

The First thing

I would like to mention, is that we have hired a new coder! Georgy (a power Risk game player) will be assisting Marcos in this recode. Things should really speed up once Marcos has finished establishing a workable environment for him

Secondly

Speaking of medals, we have more Medals! We are introducing our absolutely gorgeous Assassin Medals! And yes, they will be retroactive, so if you have been slack in playing an assassin, it’s not too late to get your Assassin on!

Assassin Medals bronzeAssassin Medals silverAssassin Medals goldAssassin Medals onyx

Thirdly

Speaking of Medals. Back in March we introduced Rank Medals for players who have reached Executive General or higher. Those medals were only available to the player who reached that rank recently, however, with this current update, we should also be able to award those Medals retroactively. So if you were a Legion General 2 years ago, hold your hat, a new shiny Rank Medal should be coming your way!

Lastly

The donations drive will be ending shortly. We are close to 100 donors and expect to be there by the end of the month. If not, I will put a deadline of midnight May 31 on it regardless of the count. Which means that next month you should all be expecting extended memberships, exclusive tournament invites, and a new service award on your profile page. But that is not all you should expect, you should all expect great thanks and gratitude knowing that you have all helped fund the last 2 months of fixes and coding. That generous contribution has paved the way for us to not only have a semi-functional site but to also start a new code base and help move forward with some more awesomeness!

 

Thank you all again immensely for all your support!
You know the drill!
Wish us luck!

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Sheriff.

Major Command Game Upgrade – April (Milestone 7)

Major Command Game Upgrade

Major Command Risk Game Upgrade

Once again, we are going for our monthly Risk game upgrade. This month will be less glamorous than previous upgrades, no new medals or bling, just hard work! Though we promise fun stuff next time! 😉

This time, we are focusing on decoupling more of our codebase and upgrading our WIKI (which you need to check out and read!).

Seriously! Check out some of our cool pages:

All the Great Medals and Achievements
Our MajCom Hall of Records
Our New Dice Odds Table
And a Sneak Peak at BeanZ’s New Map Explorer page! (work in progress)

You know the drill!

Wish up luck!
Major Command Game Upgrade Sheriff Badge
Sheriff.